Creative centrum of André Wahlgren.

The facts that count! - For more details and recommendations see my Resumé.

5+ years of industry-experience (+1 extra year of indie).
Worked with games for PC, Xbox 360, PS3, Gamecube and handheld devices.
Experience from inhouse editors to mainstream ones (Unreal Engine).
I can do assets (from start to finish), build environments, lighting, prop animations and more.
Got experience with all the major tools. Max / Maya / Photoshop / Zbrush and UE3 to name the big ones.
I have extensive experience of working with outsourcing companies (Specifically China).
Extensive knowledge with writing up teaching material / tutorials for in studio training and offer help.
Experience as quality control/evaluation/fixer on assets that need that little bit of extra love.
Constantly and steadily improving my art / knowledge. Day after day.
Can easily jump into any style and work and is always eager to learn from other disciplines.


Titles I've worked on.


Positions at a glance - More detail in Resumé.

Artist @ Avalanche Studios
Environment artist @ Rocksteady Studios Ltd
Environment artist @ Splash Damage
Weapon & prop artist @ Funcom Oslo
Associate environment artist @ Funcom Oslo
Intern (Environment artist) @ Eidos Studios Sweden AB
Manager / Environment artist / Student @ SOFE (Apeocalypse-group) - Indie game during school/student days. Awards won.


Awards & accomplishments.

2010 - Group award: Placed in the top 8-15 of the "Unearthly Challenge 2009" prefinals. (Final position unknown)
2005 - Group award: Winner of the best prototype-award at Game concept challenge with indie project Apeocalypse. Sweden.
2005 - Group award: Nominated for best pc game on the Swedish Game Awards with indie project Apeocalypse against 50 contestants/projects. Sweden.

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